using System.Collections; using System.Collections.Generic; using UnityEngine; public class SaveEnabled : MonoBehaviour { //hi im save SaveEnabled //put me in unity //please. [Header("Made by sev :)")] public GameObject[] ObjectsToSave void Start() { for (int i = 0; i < ObjectsToSave.Length; i++) { if (PlayerPrefs.GetInt(ObjectsToSave[i].name) == 1) { ObjectsToSave[i].SetActive(true); } else { ObjectsToSave[i].SetActive(false); } } } void Update() { for (int i = 0; i < ObjectsToSave.Length; i++){ if(ObjectsToSave[i].activeSelf) { PlayerPrefs.SetInt(ObjectsToSave[i].name, 1); } else { PlayerPrefs.SetInt(ObjectsToSave[i].name, 0); } } } }