using UnityEngine; public class TextureScroller : MonoBehaviour { //put it on an object, needs urp! public float scrollX = 0.5f; public float scrollY = 0.5f; private Renderer rend; void Start() { rend = GetComponent(); } void Update() { float offsetX = Time.time * scrollX; float offsetY = Time.time * scrollY; rend.material.SetTextureOffset("_BaseMap", new Vector2(offsetX, offsetY)); } }